From Elendor
WRAP <n>
WRAP off
The WRAP command turns Elendor's built-in line wrapping feature on or off
and sets the display width. Normally the mush sends text without formatting
it to fit your screen. The program you use to connect to the game is there-
fore responsible for inserting carriage returns and newlines at appropriate
places. However, if you use telnet to connect, you might be disappointed
with those results. Most telnet programs don't bother to avoid splitting
words across lines, and some just let the text run off the side of the
screen without trying to wrap it to the next line at all. In those cases
you can tell the mush to try and wrap the output it sends you by using this
command. Typing "WRAP 79" turns mush-side linewrapping on and wraps to a
79-column display. (Normally you should use a number one less than the
actual number of columns, because usually if the mush prints anything in
the last column, your connection program will try to wrap the line instead
of letting the mush do it.)
Most of the time if you are a telnet user you should use the TERM command
instead of the WRAP command. When you execute the "TERM on" command, line
wrapping is automatically turned on and set to a 79-column display. The
TERM command also activates a bunch of other features beneficial to telnet
users. See HELP TERM for details. When you execute "TERM off", line wrap-
ping is automatically turned off.
WRAP has a special meaning for Pueblo users. Old versions of the Pueblo
client fail to break long lines with no spaces in them. Instead the client
lets them run off the end of the display and you have to use the horizontal
scroll bar to read them. You can tell the game to break long lines with
html line breaks ("
") to avoid this problem if you like. To do so,
just type "WRAP 80", which will break long lines at the 80th column. Lines
that the client already wraps properly will not be affected by this.
See Also: HELP telnet, HELP term