Give
From Elendor
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(Created page with ' give <player>=<credits/object> Gives player the specified number of credits or <object>. You can't give someone credits if their new total would be greater than 100000 …') |
m (Protected "Give" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
Current revision as of 19:12, 29 May 2010
give <player>=<credits/object> Gives player the specified number of credits or <object>. You can't give someone credits if their new total would be greater than 100000 credits. (No reason to get greedy) You may also give players objects, but the other player must be set ENTER_OK in order to receive something you give. Giving money to an object gives the money to the object's owner. Some MUSHes may have @lock/give enabled, which determines who is allowed to give an object. Elendor Change: In order to successfully give an <object>, <player> must be set ENTER_OK, you must pass <object>'s Give lock, you must pass <player>'s From lock, and <object> must pass <player>'s Receive lock. The giver is the enactor and the dbref of <object> is %0 for these locks. See also: @pay, @cost, @lock, inventory